Playing like a Planet

A mountain lion laps up water from the Los Angeles River in a still from The Alluvials film.

Alice Bucknell is an artist, writer, and game designer based in Los Angeles. Their work explores how video games can offer interfaces for understanding complex systems, relationships, and forms of knowledge. In the fictional world of their game The Alluvials, Bucknell explores the politics of water scarcity in a speculative version of near-future Los Angeles. As players move through the dystopic city, assuming the perspective of animals, plants, and elements, the binary between human and nonhuman worlds blurs, reckoning with the limits of human knowledge and the incomprehensibility of the climate crisis. Expanding on this research into representations of the environment within game worlds, their ongoing project, Earth Engine, uses real-time climate data and advanced modelling to spawn a digital double of the planet each time it is played. With the Earth positioned as the main character, and the player as an NPC, the game creates a testing ground to explore notions of individual agency in a world transforming at a planetary scale.


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Alice Bucknell.
Alice Bucknell
Los Angeles, USA
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